RESUME
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Cover letter and references are available upon request.
Objective / Goal
Highly proficient Game Developer capable of successfully utilizing the latest technologies to create exciting software and games. Extraordinarily energetic professional with over 7 years of experience and a very strong attention to detail. Offering a wide understanding of gaming trends and expertise in various programming languages as well as creating game design documents and art assets.
Employment History
Freelance Game Developer, 11/2019 – Present
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Provided game design/gamification solutions as well as created game design documents for clients.
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Provided scripting assistance to client's programming team.
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Provided rapid prototyping development for client's needs based on their design scope.
Senior Game Designer, 04/2019 – 10/2019
Limpopo Technology Sdn Bhd – Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur, Malaysia
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Provided game design solutions as well as created game design documents for in-house development uses.
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Managed and monitored project milestone throughout game production progression of the whole team.
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Created game prototypes and simulations for game mechanics and also for pitching new ideas to the whole team.
Unity Developer, 12/2017 – 02/2019
Interrobang Sdn Bhd – Petaling Jaya, Selangor, Malaysia
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Develop mobile and AR-related games or apps or mixture of both for advertising clients.
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Worked closely with the producer to monitor the development progression of and the whole team.
Intern Game Designer, 03/2017 – 05/2017
AppAsia Talents Sdn Bhd – Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur, Malaysia
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Provided game design solutions as well as to create game design documents for in-house development uses.
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Worked closely with the Producer and Team Leads to monitor the development progression of and the whole team.
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Monitored and assigned tasks to the teams via Trello (Digital) and Agile Development Chart board (Analog).
Contract Game Designer, 09/2013 – 05/2015
Hezmedia Interactive Sdn Bhd, Petaling Jaya, Selangor, Malaysia
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Provide game design solutions as well as to create game design documents for clients.
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Work closely with the producer to monitor the development progression of and the whole team.
Game Designer, 05/2012 – 04/2013
Cherry I.T. Sdn Bhd, Petaling Jaya, Selangor, Malaysia
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Created the game design document for the game concept idea.
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Wrote and provided the art and programming team with Game Design Bibles that provides sufficient information on how the game should run along with the GUI concept designs.
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Help to script and test the game build in a PHP environment to further improve the game mechanics as originally planned.
Level Designer, 05/2011 – 10/2011
BigAnt Studios Malaysia Sdn Bhd (contract under SAGE Interactive MSC Sdn Bhd), Petaling Jaya, Selangor, Malaysia
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Provide or assist in pre-production level development that involves drawing mock-ups versions of each levels as well as variables and pinpoints for items, props and enemies placements before creating them in 3D mockup form AKA greybox.
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Created the 3D mockup levels based on the approved pre-production level drawings used to construct a proper level before the level can be tested in the game engine.
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Conducted QA testing for pre-alpha 3D levels to ensure the quality of texture, gameplay and performance is up to the required standard.
Junior Application Engineer, 09/2008 – 02/2011
CMIM (M) Sdn Bhd. Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur, Malaysia
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Provided or assist in technical support for selected range of 2D/3D hardware/software products for the client.
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Conducted pre-sales demonstrations for 2D/3D softwares to the customers of specific needs to enable choices and benefits to their current project integration.
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Run-through each software thoroughly for general usage and also for new features tools for selling points and Quality Assurance tech.
Intern QA Game Tester, 09/2006 – 11/2006
Electronic Arts Asia Pacific Pte Ltd, Singapore, Singapore
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Ensure that the games develop by EA are of bug-free and playable quality before releasing the final product by playing them entirely and enlisting the bugs occurring in them.
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Help and assistance in making furthering improvements in game production and quality assurance.
Education
Bachelor of Game Development (HONS), 2018
KDU University College – Utropolis Glenmarie, Shah Alam, Selangor, Malaysia
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Majored in Game Technology (C, C++, C#); Learned how to program games and tools C, C++, C# and Javascript.
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Worked together in groups on studio-style group projects including FYP on three game projects as their game programmer.
Diploma in Digital Media Design, 2007
Nanyang Polytechnic – Singapore
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Majored in Game Design; Learned game theory as well as game world creation, game narrative, level design and game business from a design-eccentric structure course.
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Minored in HTML; Learned web design and as well as graphic tools used.
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Worked together in groups on a game project assignment and FYP group project on a small 3D game along with a solo product design project.
Certificates
PCAP - Certified Associate in Python Programming, 2021
Python Institue – Online
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Majored in Python Programming; Learned the basic concept of Python along with utilising advanced programming tips and techniques.
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Learned Control and Evaluation, Data Aggregates, Functions & Modules, Classes, Objects, Exceptions & OOP Fundamentals.
Professional Certificate in Creative Computer Animation, 2004
Professional Certificate in Advance Computer Animation, 2004
Professional Certificate in 3D Film Production, 2004
3Dsense Media School – Singapore
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Majored in 3D Animation; Learn the basics of animation including 3D modeling, texturing, rigging & animating a 3D model from characters to buildings & props etc.
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Also I learned Video Production tools to accommodate my animation projects.
Skills Highlight
Technical Skills:
Software Skills:
Interpersonal Skills:
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Programming Languages (C, C++, C#, Lua, Python, MaxScript, MelScript, .Net)
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Frontend Programming (HTML, CSS, Javascript)
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Backend Programming & Multiplayer Services (PHP, SQL, MongoDB, RESTful, Photon, Firebase)
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Game Design & Narrative Writing
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2D Art Sprite, Texturing & Animation
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3D Modeling & Animation
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Motion Capture
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Project Management (Production Pipeline, Monitoring, Agile Methodologies)
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Audio Production (Sound Design & Music Creation) & Voice-Acting
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Video Production (Video-Editing, Motion Graphics, Videography)
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Event Management
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Basic Office Tools (Microsoft Office, Google Drive, GitHub etc.)
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OS (Windows, UNIX, Linux)
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Software Development (Unity, Unreal, Visual Studio, Game Maker Studio, Android Studio)
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3D Software (3ds Max, Maya, Blender, Zbrush, Mudbox)
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2D Art (Photoshop, Illustrator, Animate, Inkscape, 2D ToolKit, NGUI)
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Video Software (Premiere Pro, Final Cut Pro, Nuke, PDPlayer, After Effects)
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Audio Software (FL Studio, Acid Pro, Audacity, Reaper, Fmod, Wwise)
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CAD Software (AutoCAD, Sketchup, Vray)
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Team Leadership Skills
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Creative Problem Solver
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Skill-Building
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Adaptable Worker
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Detailed & Goal-Oriented Worker
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Creative & Critical Thinker
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Collaborative Skills
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Presentation Skills
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Documentation Skills
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Customer Service & Care
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Social Marketeer
Published Games Titles Highlights
Accomplishments
Software Tutor
Design Consultancy
Product Development
Project Management
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Supported and trained two client companies/studios via technical support.
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Offered position as a lecturer at a university, declined due to giving priority to gaining more skills/knowledge.
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Assessed potential issues and recommended solutions that were within budget constraints.
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Successfully sold two pitched design ideas to two successful clients for their project needs.
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Worked on scalability and optimization of production environment.
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Successfully shipped two shipped games titles.
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Coordinated with third-party development team on engineering and professional service activities and tasks.
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Trained all 2D/3D artists, game designers, draughtsman and architects on industry best practices and procedures, ensuring that everyone was knowledgeable on key details regarding the projects.
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Trumpp: Smash The Big Boss [2017] (iOS/Android)
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Masquerade: The Baubles of Doom [2016] (PC/Xbox One/Xbox 360/PS4/PS3)
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Hitz Heroes: Alien Invasion [2015] (iOS/Android)
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Shinobi Inochi [2013] (Web Browser – Facebook)
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Need For Speed: Carbon [2006] (PC/PS3/XBOX 360)
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FIFA 07 [2006] (PC/PS3/XBOX 360)
Achievements & Awards
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Certificate of Volunteer, For Fit Sake Ultimate Survival Fitness @ Sunway University, 11/2016
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Certificate of Appreciation, Global Mobile Game Confederation – Mobile Game Asia @ Kuala Lumpur, 07/2016
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Won 3rd Place, 1337 x KL48 Hour Film Project Hackathon, 10/2012
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Certificate of Achievement, Unity Game Developer Workshop – ITrain, 11/2011
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Certificate of Internship, Industrial Attachment Program – Electronic Arts Singapore Integrated Centre (EA SIC), 11/2006
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Certificate of Attendance, NYP Pals – Nanyang Polytechnic, 11/2004
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Certificate of Achievement, Community Service – International College Spain, 06/2001
Affiliates
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Active Member, Independent Game Developer Association (IGDA) - Malaysia Chapter
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Committee Member, KDU Animspiration – KDU University College
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Committee Member, Streetpass Malaysia
Hobbies & Interests
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Drawing
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Jogging & Working-out at the Gym
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Swimming
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Playing Computer & Video Games
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Creating Game Design Concepts (Prototyping)
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Skateboarding
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Traveling
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Prop-making & Cosplaying (Costume Play)
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Arts & Crafts