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RESUME

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Cover letter and references are available upon request.

Objective / Goal

Highly proficient Game Developer capable of successfully utilizing the latest technologies to create exciting software and games. Extraordinarily energetic professional with over 7 years of experience and a very strong attention to detail. Offering a wide understanding of gaming trends and expertise in various programming languages as well as creating game design documents and art assets.

Employment History

Freelance Game Developer, 11/2019 – Present

  • Provided game design/gamification solutions as well as created game design documents for clients.

  • Provided scripting assistance to client's programming team.

  • Provided rapid prototyping development for client's needs based on their design scope.

Senior Game Designer, 04/2019 – 10/2019

Limpopo Technology Sdn Bhd – Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur, Malaysia

  • Provided game design solutions as well as created game design documents for in-house development uses.

  • Managed and monitored project milestone throughout game production progression of the whole team.

  • Created game prototypes and simulations for game mechanics and also for pitching new ideas to the whole team.

Unity Developer, 12/2017 – 02/2019

Interrobang Sdn Bhd – Petaling Jaya, Selangor, Malaysia

  • Develop mobile and AR-related games or apps or mixture of both for advertising clients.

  • Worked closely with the producer to monitor the development progression of and the whole team.

Intern Game Designer, 03/2017 – 05/2017

AppAsia Talents Sdn Bhd – Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur, Malaysia

  • Provided game design solutions as well as to create game design documents for in-house development uses.

  • Worked closely with the Producer and Team Leads to monitor the development progression of and the whole team.

  • Monitored and assigned tasks to the teams via Trello (Digital) and Agile Development Chart board (Analog).

Contract Game Designer, 09/2013 – 05/2015

Hezmedia Interactive Sdn Bhd, Petaling Jaya, Selangor, Malaysia

  • Provide game design solutions as well as to create game design documents for clients.

  • Work closely with the producer to monitor the development progression of and the whole team.

Game Designer, 05/2012 – 04/2013

Cherry I.T. Sdn Bhd, Petaling Jaya, Selangor, Malaysia

  • Created the game design document for the game concept idea.

  • Wrote and provided the art and programming team with Game Design Bibles that provides sufficient information on how the game should run along with the GUI concept designs.

  • Help to script and test the game build in a PHP environment to further improve the game mechanics as originally planned.

Level Designer, 05/2011 – 10/2011

BigAnt Studios Malaysia Sdn Bhd (contract under SAGE Interactive MSC Sdn Bhd), Petaling Jaya, Selangor, Malaysia

  • Provide or assist in pre-production level development that involves drawing mock-ups versions of each levels as well as variables and pinpoints for items, props and enemies placements before creating them in 3D mockup form AKA greybox.

  • Created the 3D mockup levels based on the approved pre-production level drawings used to construct a proper level before the level can be tested in the game engine.

  • Conducted QA testing for pre-alpha 3D levels to ensure the quality of texture, gameplay and performance is up to the required standard.

Junior Application Engineer, 09/2008 – 02/2011

CMIM (M) Sdn Bhd. Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur, Malaysia

  • Provided or assist in technical support for selected range of 2D/3D hardware/software products for the client.

  • Conducted pre-sales demonstrations for 2D/3D softwares to the customers of specific needs to enable choices and benefits to their current project integration.

  • Run-through each software thoroughly for general usage and also for new features tools for selling points and Quality Assurance tech.

Intern QA Game Tester, 09/2006 – 11/2006

Electronic Arts Asia Pacific Pte Ltd, Singapore, Singapore

  • Ensure that the games develop by EA are of bug-free and playable quality before releasing the final product by playing them entirely and enlisting the bugs occurring in them.

  • Help and assistance in making furthering improvements in game production and quality assurance.

Education

Bachelor of Game Development (HONS), 2018

KDU University College – Utropolis Glenmarie, Shah Alam, Selangor, Malaysia

  • Majored in Game Technology (C, C++, C#); Learned how to program games and tools C, C++, C# and Javascript.

  • Worked together in groups on studio-style group projects including FYP on three game projects as their game programmer.

Diploma in Digital Media Design, 2007

Nanyang Polytechnic – Singapore

  • Majored in Game Design; Learned game theory as well as game world creation, game narrative, level design and game business from a design-eccentric structure course.

  • Minored in HTML; Learned web design and as well as graphic tools used.

  • Worked together in groups on a game project assignment and FYP group project on a small 3D game along with a solo product design project.

Certificates

PCAP - Certified Associate in Python Programming, 2021

Python Institue – Online

  • Majored in Python Programming; Learned the basic concept of Python along with utilising advanced programming tips and techniques.

  • Learned Control and Evaluation, Data Aggregates, Functions & Modules, Classes, Objects, Exceptions & OOP Fundamentals.

Professional Certificate in Creative Computer Animation, 2004

Professional Certificate in Advance Computer Animation, 2004

Professional Certificate in 3D Film Production, 2004

3Dsense Media School – Singapore

  • Majored in 3D Animation; Learn the basics of animation including 3D modeling, texturing, rigging & animating a 3D model from characters to buildings & props etc.

  • Also I learned Video Production tools to accommodate my animation projects.

Skills Highlight

Technical Skills:

Software Skills:

Interpersonal Skills:

  • Programming Languages (C, C++, C#, Lua, Python, MaxScript, MelScript, .Net)

  • Frontend Programming (HTML, CSS, Javascript)

  • Backend Programming & Multiplayer Services (PHP, SQL, MongoDB, RESTful, Photon, Firebase)

  • Game Design & Narrative Writing

  • 2D Art Sprite, Texturing & Animation

  • 3D Modeling & Animation

  • Motion Capture

  • Project Management (Production Pipeline, Monitoring, Agile Methodologies)

  • Audio Production (Sound Design & Music Creation) & Voice-Acting

  • Video Production (Video-Editing, Motion Graphics, Videography)

  • Event Management

  • Basic Office Tools (Microsoft Office, Google Drive, GitHub etc.)

  • OS (Windows, UNIX, Linux)

  • Software Development (Unity, Unreal, Visual Studio, Game Maker Studio, Android Studio)

  • 3D Software (3ds Max, Maya, Blender, Zbrush, Mudbox)

  • 2D Art (Photoshop, Illustrator, Animate, Inkscape, 2D ToolKit, NGUI)

  • Video Software (Premiere Pro, Final Cut Pro, Nuke, PDPlayer, After Effects)

  • Audio Software (FL Studio, Acid Pro, Audacity, Reaper, Fmod, Wwise)

  • CAD Software (AutoCAD, Sketchup, Vray)

  • Team Leadership Skills

  • Creative Problem Solver

  • Skill-Building

  • Adaptable Worker

  • Detailed & Goal-Oriented Worker

  • Creative & Critical Thinker

  • Collaborative Skills

  • Presentation Skills

  • Documentation Skills

  • Customer Service & Care

  • Social Marketeer

Published Games Titles Highlights

Accomplishments

Software Tutor

Design Consultancy

Product Development

Project Management

  • Supported and trained two client companies/studios via technical support.

  • Offered position as a lecturer at a university, declined due to giving priority to gaining more skills/knowledge.

  • Assessed potential issues and recommended solutions that were within budget constraints.

  • Successfully sold two pitched design ideas to two successful clients for their project needs.

  • Worked on scalability and optimization of production environment.

  • Successfully shipped two shipped games titles.

  • Coordinated with third-party development team on engineering and professional service activities and tasks.

  • Trained all 2D/3D artists, game designers, draughtsman and architects on industry best practices and procedures, ensuring that everyone was knowledgeable on key details regarding the projects.

  • Trumpp: Smash The Big Boss [2017] (iOS/Android)

  • Masquerade: The Baubles of Doom [2016] (PC/Xbox One/Xbox 360/PS4/PS3)

  • Hitz Heroes: Alien Invasion [2015] (iOS/Android)

  • Shinobi Inochi [2013] (Web Browser – Facebook)

  • Need For Speed: Carbon [2006] (PC/PS3/XBOX 360)

  • FIFA 07 [2006] (PC/PS3/XBOX 360)

Achievements & Awards

  • Certificate of Volunteer, For Fit Sake Ultimate Survival Fitness @ Sunway University, 11/2016

  • Certificate of Appreciation, Global Mobile Game Confederation – Mobile Game Asia @ Kuala Lumpur, 07/2016

  • Won 3rd Place, 1337 x KL48 Hour Film Project Hackathon, 10/2012

  • Certificate of Achievement, Unity Game Developer Workshop – ITrain, 11/2011

  • Certificate of Internship, Industrial Attachment Program – Electronic Arts Singapore Integrated Centre (EA SIC), 11/2006

  • Certificate of Attendance, NYP Pals – Nanyang Polytechnic, 11/2004

  • Certificate of Achievement, Community Service – International College Spain, 06/2001

Affiliates

  • Active Member, Independent Game Developer Association (IGDA) - Malaysia Chapter

  • Committee Member, KDU Animspiration – KDU University College

  • Committee Member, Streetpass Malaysia

Hobbies & Interests

  • Drawing

  • Jogging & Working-out at the Gym

  • Swimming

  • Playing Computer & Video Games

  • Creating Game Design Concepts (Prototyping)

  • Skateboarding

  • Traveling

  • Prop-making & Cosplaying (Costume Play)

  • Arts & Crafts

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