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Commercial Games

PORTFOLIO

COMMERCIAL GAMES

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Platform: iOS, Android

Development Role: Senior Game Designer

About my Role:

  • I provided game design solutions as well as created game design documents for in-house development uses.

  • I managed and monitored project milestones throughout game production progression of the whole team.

  • I also created game prototypes and simulations for game mechanics and also for pitching new ideas to the whole team.

About the Game:

Let’s Gold is a location-based RPG idle game where gaming-meets-rewards. Tap-till-you-win in a visually appealing journey from Portalia to the streets of Malaysia while you enjoy real world rewards from popular local brands. 

Platform: iOS, Android

Development Role: Game Designer

About my Role:

  • I provided game design solutions as well as to create game design documents for in-house development uses.

  • I worked closely with the Producer and Team Leads to monitor the development progression of and the whole team.

  • I also monitored and assigned tasks to the teams via Trello (Digital) and Agile Development Chart board (Analog).

About the Game:

Smash and whack you way to Trumpp in this Whac-A-Mole style game created by AppAsia Studios and it's now available to download for FREE! Fight through countless waves of Trumpp-Lookalikes and infamous Terrorist just to find the Real Trumpp while avoiding the Democrats that get in your way and collecting the highest score in the game.

Platform: iOS, Android

Development Role: Game Designer

About my Role:

  • I provided game design solutions as well as to create game design documents for clients.

  • I worked closely with the producer to monitor the development progression of and the whole team.

  • I provided insight on designs ideas and allocate them to benefit uses in design elements for client's project needs.

  • I worked on 2D & 3D art assets creation.

About the Game:

Join the Hitz Heroes in their quest to rescue Skeletor and stop an alien invasion! Play as your favourite hitz.fm DJ announcer in this fast-paced puzzle game as you battle your opponents. Unlock new power orbs with unique effects and work out the most effective combination of orbs to defeat your opponent. A mix of strategy and speed, you will have to think on your feet if you are to save your crew and planet earth.

Platform: Facebook

Development Role: Game Designer

About my Role:

  • I created the game design document for the game concept idea. 

  • I wrote and provided the art and programming team with Game Design Bibles that provides sufficient information on how the game should run along with the GUI concept designs. 

  • I help to script and test the game build in a PHP environment to further improve the game mechanics as originally planned.

About the Game:

Shinobi Inochi is a Social Turn-based Strategy Game with resource management and economical elements set in Feudal Japan era where you play as a Ninja Warlord who is out to avenge his home village to those who hold responsible for burning his home to the ground. Manage and upbring your village into a striving empire ninja town. Command your ninja troops and send them to fight with your friends' troops on social media via Facebook or just fight you way through the campaign quest story.

Platform: Steam, Xbox One, Xbox 360, PS4, PS3

Development Role: Level Designer

About my Role:

  • I provide or assist in pre-production level development that involves drawing mock-ups versions of each levels as well as variables and pinpoints for items, props and enemies placements before creating them in 3D mockup form AKA greybox.

  • I created the 3D mockup levels based on the approved pre-production level drawings used to construct a proper level before the level can be tested in the game engine. 

  • I conducted QA testing for pre-alpha 3D levels to ensure the quality of texture, gameplay and performance is up to the required standard.

About the Game:

Masquerade: The Baubles of Doom is a 3D Action/Adventure game with platforming and puzzle elements set in a fantasy world of Realm. You are placed in the boots of an unusual heroic jester named Jaxx and together with his partner Comedia, these two must find the secret Orbs and stop the Clown invasion before they take over the world.

Platform: PC, Xbox 360, PS3

Development Role: QA Tester

About my Role:

  • I ensured that the games develop by EA are of bug-free and playable quality before releasing the final product by playing them entirely and enlisting the bugs occurring in them.

  • I helped and assisted in making furthering improvements in game production and quality assurance.

About the Game:

With the 2006 FIFA World Cup™ over and the glamour of international football fading fast, players like Ronaldinho, Rooney and Toni have now gone back to their day jobs of winning glory for their club in EA SPORTS™ FIFA 07.

Platform: PC, Xbox 360, PS3

Development Role: QA Tester

About my Role:

  • I ensured that the games develop by EA are of bug-free and playable quality before releasing the final product by playing them entirely and enlisting the bugs occurring in them.

  • I helped and assisted in making furthering improvements in game production and quality assurance.

About the Game:

The only free member of the Blacklist of Rockport City must now bring down an old ally, in complete control of the street racing world in Palmont City. You and you crew must race in an all-out war in taking over the city from their neighbouring rivals, all while avoid the heat of the cops.

Personal & Student Games

PERSONAL & STUDENT GAMES

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Keep Me Alive

Platform: PC & Android

Software Used: Unity, Photoshop, Audacity

Development Role: Programmer, Sound Designer

About my Role:

  • I was in charge of creating and setting up the Audio Manager for playing sound FXs and background music in their respective Audio Sources while scripting the audio mixer to adjust the volume during the other sound FXs

  • I also created and converted audio files in WAV format to include into the Game Project's resources.

About The Game:

A little girl was playing in the woods until she got lost in it and now she wants to find her way back home. Help her to traverse through the forest while avoid scary creatures that lurk in these dark parts of the woods.

Instructions:

Use the Left Mouse Button or touch screen to tap on the tiles that the little girl is standing on to reveal selectable tiles and then select one of it to swap tiles. Use this to move around the tileboard.

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Type Or Die

Platform: PC

Software Used: Unity, Photoshop, Audacity

Development Role: Programmer

About my Role:

  • I was in charge of scripting a certain few mechanics such as creating the landmine defence mechanic, setting up the Special gauge bar and how killing zombies help to fill it up and setting up the Special Animation cue to work with it as well.

Instructions:

Alphabet Keys - Type

Backspace Key: Backspace

Spacebar - Activate Special

Tip: Type the word you see above a zombie letter by letter to kill it and fill up your Special Gauge. Once it's full, press Spacebar to unleash a wipeout attack upon the zombie horde.

About The Game:

You think there's no video game that can match your typing skills? Well this game issue you a challenge to fight a zombie horde with only your keyboard and your wits. It TYPE OR DIE!!

Poker Battle

Platform: Web Browser (Flash compatible)

Software Used: Flash, Photoshop

Development Role: Designer, Artist

About my Role:

  • I was simply in charge of creating the character and animation for a character name Panda in this game.

  • I also assisted in designing on core game mechanics with the main Game Designer.

About The Game:

A game of poker played out in an unconventional manner. Help K and his friend as they enter the Poker Battle Tournament and win the prize money used to achieve their goals. Will K and his friends success?

Instructions:

Use the Left Mouse Button to interact with cards, abilities and navigating through the menu.

Labyrinth of Doom

Platform: PC

Software Used: 3D Game Maker, Photoshop, 3DS Max

Development Role: Designer , Artist

About my Role:

  • I used my art & design knowledge to create 3D assets and animation alot with font design to create this FPS game using 3D Game Maker.

About The Game:

Stuck in the Labyrinth with creatures that lurk in the vast dark corriders and rooms, will you survive and escape from this unforgiving peril?

Instructions:

Arrow Keys - Move Player

Mouse Left Click: Shoot

Spacebar - Jump

Tip: Shoot crates to replenish health.

Game Jam Games

GAME JAM GAMES

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Levelupolis

Developed at: LevelUp '18

Platform: PC

Software Used: Unity with Photoshop, Audacity

Development Role: Sound Designer

About my Role:

  • I created and converted audio files in WAV format to include into the Game Project's resources.

About The Game:

You have bought a land for yourself to start your own town and manage it as its Mayor. Buy and upgrade and manage from a House to a Barn to a Hospital and collect money produce from them each and get new citizens to move into your town to populate.

Instructions:

WASD Keys - Navigate around the town map

Mouse Left Click: Select/Place/Upgrade/Delete

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ApoGullypse Now!

Developed at: Global Game Jam '18

Platform: PC

Software Used: Unity with ProBuilder, ZBrush, Photoshop, Audacity

Development Role: Sound Designer, Programmer

About my Role:

  • I created and converted audio files in WAV format to include into the Game Project's resources.

  • I also scripted for a few audio mechanics.

About The Game:

Your name is Blank ‘Gulliard’ Castle. A family seagull. Until the family was shot down by one of them evil hospital folks. As the last survivor of the onslaught while being contracted with a rare disease, you took a new calling. You seek nothing but REVENGEANCE!!!

Instructions:

Arrow Keys - Fly/Navigate the seagull

Left CTRL - drop your contagious poop onto humans

Left Alt - Perform a Seagull Roll in midair to avoid any incoming attacks.

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Ejen Ali - Battle of the Spies

Developed at: LevelUp '17

Platform: PC

Software Used: Unity, Photoshop, Audacity

Development Role: Artist

About my Role:

  • I was in charge of creating all the GUI assets for the game.

About The Game:

Ejen Ali and his fellow operatives duke it out at a battle arena to see who is the best agent ever. Work together in pairs and utilise gadgets against your enemies in this head-to-head spy em' up.

Instructions:

WASD Keys - Move Ejen Ali

GVBN Keys - Move Comot

9IOP Keys - Move Alicia

Arrow Keys - Move Bakar

Move close to your partner to connect a link to your partner to create a turret and shoot. Collect Power Attacks around the arena and then connect with your partner to unless a agent's signature attack. 

Lost Frequency

Developed at: Global Game Jam '17

Platform: PC

Software Used: Unity, Photoshop, Audacity

Development Role: Programmer, Artist

About my Role:

  • I created animated sprites for the background.

  • I scripted an mechanic to work with the Insanity Gauge to work with the background animation as well as work on the Radio tuning mechanic.

About The Game:

All alone, your only companion is a radio. Without the sound, you would have gone insane. However, the radio frequency changes and ghosts haunts you in the dark. Find the right frequency and keep the ghosts away to stay sane.

Instructions:

Press and hold the Left Mouse Button to move the Radio Tuner left or right to change frequency until you reach a music.

Confusing Wizard Rush

Developed at: Global Game Jam '16

Platform: Web-Browser (Flash compatible)

Software Used: Stencyl, Photoshop

Development Role: Programmer, Artist

  • I created the 2D sprites for the arena.

  • I was originally scripting the whole game in Unity but I ended up ​using Stencyl just to fix the Arena.

About The Game:

A two-player spell-casting battle game where wizards conjure spells with unique sequences and cast them to attempt to eliminate the opponent.

Instructions:

Use the following keys on the keyboard:

Player 1:

WASD - Move Player

Q - Conjure Stance

E - Cast Spell

Player 2:

Numpad 8,4,5,6 - Move Player

Numpad 7 - Conjure Stance

Numpad 9 - Cast Spell

WHAT NOW?

Instructions:

Use the mouse to interact with buttons and Brain-Bots in the game.

Developed at: Global Game Jam '15

Platform: Web Browser (Flash compatible)

Software Used: Stencyl, Photoshop

Development Role: Artist

  • I created all 2D assets for this game.

About The Game:

WHAT NOW? is a Point and Click Caravan Rogue-like game, where you play a Brain-Bot that escaped Installation 1's destruction. Manage your scarce resources, face dangerous obstacles and outrun the blizzard as you try to bring your brain (and bots) to the safety of Installation 2. Wherever that is.

Marriage Nightmare

Developed at: Global Game Jam '13

Platform: PC

Software Used: Unity, Photoshop, Box2D, Visual Studio

Development Role: Artist

About my Role:

  • I created animated sprites for the background.

  • I scripted an mechanic to work with the Insanity Gauge to work with the background animation as well as work on the Radio tuning mechanic.

About The Game:

You play as the husband in a lovely household, with your wife which you dare not displease. You love to chill-lax, while she demands you to do chores. Trick her to leave you alone by pretending to do chores in front of her. She'll love it, but you hate it. Fill up your happy bar before her by doing what you like, 0 happiness means you have lost the game.

Instructions:

Use the mouse to interact with objects in the house before your wife get to you.

Run for Your LIFE!!!

Developed at: Global Game Jam '12

Platform: PC

Software Used: Unity, Photoshop

Development Role: Artist

About my Role:

  • I created 2D animated sprites for some characters in this game.

Instructions:

Use the following keyboard keys:

X = Jump
Z = Slide

 

Tip: Press and hold X or Z keys to prepare your timing before releasing them.

About The Game:

You start off in the stone age as a baby, trying to avoiding obstacles before growing into a man, then a old man and then a ghost. After all that a new era kicks in and you will repeat the life cycle again, avoid newer obstacles as you progress in LIFE!!! There are 4 eras to live through. Try you best to live your life to the FULLEST!!!

Extinctor

Developed at: Global Game Jam '11

Platform: PC, Xbox 360, PS3

Software Used: Unity, Photoshop, 3DS Max

Development Role: Artist

About my Role:

  • I created a 3D model with animation for the playable character.

  • I also setup the Main Menu with GUI assets implemented.

About The Game:

Play as the Extinctor and eat up all the planets in the Universe. A black hole will spawn after all the planets are consumed, upon entering it, a new level will spawn.

Instructions:

Arrow Keys Left & Right - Control the Extinctor

Tip: Don't eat the Square Planets. They can kill you.

Sway: A Game of Love

Developed at: Global Game Jam '10

Platform: PC

Software Used: Box2D, Visual Studio, Photoshop

Development Role: Artist

About my Role:

  • I created 2D assets with animation for the playable character and enemies.

Instructions:

Hold down the left mouse button to create a wind force and use it to push the Flower around slowly. Nudge the Flower to eat the bugs

About The Game:

A physics based game where the player takes the role of a mischievous gust of wind who lures bugs and snails to their demise by swaying a carnivorous plant seductively like a normal flower. Please note that this is still in beta and contains several bugs (of the programming kind).

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